Home » Games News » The timing for this is tricky, but you'll have lots of time to practice Rose Zulie
Handy dandy trick for healing: prime your heals. If your party mate comes back with a difficult enemy in tow, start healing him once he gets Rose Zulie in healing range, but before he actually begins fighting.
You'll end up finishing your cast just in time to heal the monster's first hit. The timing for this is tricky, but you'll have lots of time to practice.
Cure 2: 5 grades. Same as Cure, only it goes up to 900 hp max, which is a lot more. That plus the increased casting range pretty much makes it the best spell ever, until cure 3.
This baby will pretty much fully heal any level 30 in 1 cast (knights, obviously, might need more). When you use it, be prepared for angels to pop out of the sky, singing tales of God's grace. No, not really. But people will go, "whoa, sweet cure, dude!" And you will make friends.
Use this if someone is about to die, because it comes out instantly. Does not work so well on people with a low maximum health, note: excellent for emergencies.
Note: Word on the street is, you don't need this to get Cure 3. So, if you like a big 15-level hole in your healing career, I guess you don't need Cure 2. In other words, knowing this little fact won't change anything.
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